

When we were first granted access to the Legion Alpha, the Artifact Weapon system had not been fully settled upon yet by the dev team. In short, there’s a lot of concern, and a lot of confusion, and I’d like to help clarify what I can. Will they feel penalized for choosing their end-game-spec’s Artifact Weapon straight away? The devs have said that they’re giving healers stronger damage-dealing capabilities to make leveling as a healer viable, but in a lot of our community the mindset for every activity in the game is “optimal or GTFO”, and almost nobody believes that leveling as a healer will be optimal. Players are worried about what this Artifact Weapon means for tanks and healers, who traditionally have chosen to level in DPS specs while accumulating gear for their intended role. When the expansion drops, players will be asked to select one weapon for one spec that they wish to pursue, and that will be the weapon they will use in that spec for the rest of the expansion.

The main driver behind players feeling like they must level as a healer if they want to play a healer at end-game is the Artifact Weapon system that Legion will be introducing. And once The Cycle: Frontier is fully launched, you'll (theoretically) have a well-tested game as the final result.There has been a lot of talk amongst the Alpha/Beta testing community about the concept of leveling as a healer.


On the bright side, if you paid for something in the earlier version of the game, you'll get a full refund and get to keep (nearly) everything you bought. The Cycle's redesign has been in the works now for nearly half a year, and with the extra time for the beta, that means that it's not going to make the 2021 launch date Yager originally envisioned - first early 2021 and then later 2021 - as the official release window has moved to 2022.
